Voice-driven conversational 3D woodworking & furniture modeler
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rob 01c4dee0bc Fix material/inventory boundary + offcut-preservation (Codex review)
1. Offcut reuse was lost on optimize: Find better layout / Best of 100 / Try
   alternative now pass available=self._available(); reoptimize seeds preserve
   owned/source so a locked offcut stays owned (not silently bought).
2. Inventory is now species-aware end to end: purchase/consume/adjust/on_hand/
   available_stock and record_build key by (stock, material); plan_consumption
   and Mark-purchased group by species; PurchaseDialog shows species and prices
   at the species rate; price-book save backs out the multiplier to the SPF base.
   A spruce on-hand no longer satisfies an oak cut.
3. Cross-species placement is now invalid: validate_cut_plan and the GUI drop
   path reject an oak cut on a spruce piece.
4. Yield is bought-only and consistent: _score divides bought-used by bought-area
   (owned offcuts excluded); the Shopping tab's yield matches.

tests: locked-reopt keeps owned offcut, species-aware on-hand, cross-species
validate, yield excludes owned, optimize preserves the offcut toggle. 203 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 20:01:23 -03:00
scripts Add cost estimate (Cost tab) with editable Kent NB price book 2026-05-30 16:23:59 -03:00
src/woodshop Fix material/inventory boundary + offcut-preservation (Codex review) 2026-05-30 20:01:23 -03:00
tests Fix material/inventory boundary + offcut-preservation (Codex review) 2026-05-30 20:01:23 -03:00
.gitignore Initial project setup 2026-05-29 00:59:35 -03:00
CLAUDE.md Add plywood (sheet stock) 2026-05-30 12:33:49 -03:00
MATERIALS_INVENTORY_PLAN.md Material-aware pricing: oak ≠ pine 2026-05-30 19:48:26 -03:00
README.md Add multi-select + numberpad control panel 2026-05-29 12:47:39 -03:00
SHOP_PACKET_PLAN.md Phase 1: bounded-exact lumber, guillotine plywood, Best-of-N 2026-05-30 15:37:11 -03:00
pyproject.toml Add unified desktop studio (woodshop / woodshop-gui) 2026-05-29 11:05:39 -03:00

README.md

WoodShop

Voice-driven conversational 3D woodworking & furniture modeler.

Talk to it like the Star Trek holodeck and watch furniture build itself:

"Place a 6 foot 2x4, sand it, then attach a 2 foot 2x4 at 90 degrees, 10 inches from the end."

"Build a coffee table: a four foot by two foot frame from 2x4s, with four legs 18 inches tall standing at the corners."

Each board is real dimensional lumber (a 2x4 is modeled at its true 1.5″ × 3.5″), so the result is buildable — export to STEP (CAD/CNC) or STL (3D print), and get a cut list with board-feet and a shopping estimate.

How it works

WoodShop reuses the existing CmdForge tool ecosystem for everything that isn't woodworking-specific, so no wheels are reinvented:

woodshop-talk ── the conversational loop
   │  dictate ............. speech → text          (CmdForge tool)
   │  pa-load-tools ....... wood-* → Claude schemas (CmdForge tool)
   │  claude -p ........... interpret → tool calls  (provider)
   │  pa-execute-tool ..... dispatch each wood-*     (CmdForge tool)
   │  read-aloud .......... speak confirmation       (CmdForge tool)
   ▼
scene.json  ← single source of truth (parts, joints, selection, undo)
   ▲                                   │ writes
   │ reads/mutates                     ▼
wood-* CmdForge tools          woodshop-view
(place/join/stand/move/...)    live pyvista 3D, watches scene.json

The wood-* tools are thin wrappers over the woodshop CLI, so the modeling logic lives in one place and the tools double as the LLM's documented command vocabulary.

Installation

python -m venv .venv && source .venv/bin/activate
pip install -e ".[gui,dev]"        # 'gui' pulls build123d + pyvista + PySide6 + pyvistaqt
python scripts/gen_wood_tools.py   # register the wood-* CmdForge tools

Usage

woodshop            # launches the unified desktop app

One window with the 3D viewport (click a board to select it; Ctrl+click to select several), a parts panel (list + selected-part inspector + quick-action buttons), a numberpad control panel (move/rotate the selection by clicking or with your keyboard's numpad — 2/4/6/8 move, 1/3/7/9 rotate, +/ raise/lower, 0/. front/iso, 5 fit), and a command bar where you type or push-to-talk (🎤). Mouse, keyboard, and voice all drive the same scene and the same visible selection — so "move these 4 inches", the numpad 8 key, and the move button are interchangeable, and act on every selected board at once (one undo). Menus cover New/Open/Save projects, Export STL/STEP, Save Image, Undo/Redo, camera views, and Build templates.

Standalone tools (headless / scripting)

woodshop-view &                    # just the live 3D window (watches the scene)
woodshop-talk                      # just the voice/text loop; --voice to speak
woodshop-talk --once "build a workbench top from five 2x6 boards 6 feet long"

Or drive it directly from the CLI:

woodshop place 2x4 "6 ft"          # place a board
woodshop stand                     # stand it up (a leg)
woodshop join p2 --to p1 --angle 90 --offset "10 in"
woodshop rename "front-left leg"
woodshop cutlist                   # bill of materials
woodshop export table.step         # STEP / STL export
woodshop save "coffee table"       # named projects
woodshop open "coffee table"

Run woodshop --help for the full command list (place, join, stand, lay, rotate, move, trim, copy, rename, sand, delete, undo, clear, status, cutlist, export, save, open, projects).

The active scene lives at $WOODSHOP_SCENE or ~/.local/share/woodshop/scene.json; named projects in ~/.local/share/woodshop/projects/.

Development

pytest                              # 41 tests

Key modules:

Module Role
scene.py Part/Joint/Scene model, operations, undo, persistence
lumber.py nominal → actual dimensional lumber table
units.py parse "6 ft" / "3 ft 6 in" / "-2 ft" → inches
cli.py the woodshop command
geometry.py build123d solids + STL/STEP export
cutlist.py cut list, board-feet, shopping estimate
viewer.py live pyvista 3D viewport (woodshop-view)
driver.py conversational loop (woodshop-talk)
scripts/gen_wood_tools.py (re)generate the wood-* CmdForge tools

Known limitations

  • Joins are flush butt joints: B's end sits against A's face and B aligns to A's reference corner (tops level + one side flush), so mixed-size boards line up. Joinery cuts (mortise/tenon, lap, pocket holes) aren't modeled yet.
  • Command interpretation latency is ~713s per utterance (one claude -p call).

License

MIT