Commit Graph

3 Commits

Author SHA1 Message Date
rob 9d80be4e7f Fix lock-aware plywood reopt + honest Best-of-100 when locked
Codex findings:
1. reoptimize sent unlocked plywood to fresh sheets whenever any sheet
   placement was locked, instead of packing into free space on the locked
   sheet — so locking one of two panels that share a sheet split them onto
   two sheets. Added _free_rects_sheet (guillotine subtraction carving free
   rectangles around locked panels) + _pack_plywood_seeded, and refactored
   _pack_plywood_guillotine onto a shared _guillotine_pack core that accepts
   seeded sheets. reoptimize now uses it for the plywood branch.
2. "Best of 100" only tried the ~6 STRATEGIES when locks existed. The locked
   path now runs strategies + shuffle restarts up to 100 attempts via
   reoptimize, matching the label.

Tests: plywood lock keeps both panels on one sheet; locked Best-of-100 stays valid.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 15:46:39 -03:00
rob 274e87e239 Phase 1: bounded-exact lumber, guillotine plywood, Best-of-N
- _min_bins: branch-and-bound minimum stick count (FFD-seeded + count bound)
- _pack_lumber_exact: provably-minimum packing for small jobs (<=12 pieces)
- _pack_plywood_guillotine: free-rectangle best-area-fit packing + rotation
- build_cut_plan dispatches strategy=="exact"/"guillotine"; added to STRATEGIES
- richer scoring: reusable_in (longer offcuts) as _plan_key tie-break
- best_cut_plan tries exact+guillotine; "Best of 100" button in Cut Layout tab
- tests: exact<=FFD, oversize handling, guillotine packs/validates, best-of-N

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 15:37:11 -03:00
rob 38391175b4 Fix drag-drop crash + cover it with offscreen GUI tests
_drop_piece looked up plan.item(item.pid), but item.pid is a Placement id (pl2)
while CutPlan.item() expects a CutItem id (ci2) — every drop raised StopIteration
before validate/revert could run. Use the already-found placement's item_id
(plan.item(p.item_id)) for the stock-compat check and message.

Added tests/test_bom_window.py (offscreen QGraphicsScene): drop-overlap reverts
without crashing, drop-onto-incompatible-stock reverts, and a valid move commits.

128 tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 15:18:01 -03:00