Commit Graph

3 Commits

Author SHA1 Message Date
rob 914c86303f Add 3D orientation, richer operations, and cut list
3D orientation (the key gap): boards now have yaw/tilt/roll, so legs and
uprights can stand vertically. geometry.py and viewer.py apply the full
rotation; join is orientation-aware (vertical boards rest their base on the
target face). Old rotation_deg scenes migrate transparently.

New operations + CLI subcommands + wood-* tools: stand, lay, rotate, move,
trim (cut to length), copy, rename (human aliases, resolvable by name), clear.
Parts resolve by id OR name.

Cut list (cutlist.py): grouped cut list, board-feet (nominal), and an 8'-stick
shopping estimate with waste — the workshop-assistant payoff.

Driver: auto-discovers all wood-* tools (glob), richer prompt that decomposes
"build a table" into place/stand/join/move and labels parts. Verified: one
sentence -> an 8-board table base with a correct cut list.

14 wood-* CmdForge tools regenerated. 36 tests passing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 01:42:33 -03:00
rob fa03ee71d3 Add voice/conversational loop reusing CmdForge tools
- driver.py (woodshop-talk): the conversational loop. Reuses dictate (STT),
  pa-load-tools (schemas), claude -p (interpret), pa-execute-tool (dispatch),
  read-aloud (TTS). Resolves $N symbols so multi-op utterances can reference
  boards placed earlier in the same sentence; tolerates fenced/garbage output.
- wood-* CmdForge tools generator (scripts/gen_wood_tools.py): place/join/sand/
  delete/undo wrappers over the woodshop CLI; arg descriptions double as the
  LLM's command documentation.
- UX/realism fixes: lenient anchor parsing (end/start/far/near), and joins now
  stack board B on A's face in Z instead of interpenetrating centerlines.
- Tests: 25 passing (added anchor, Z-stack, and driver symbol-resolution tests).
- CLAUDE.md: architecture, entry points, setup, known limitations.

Verified end-to-end (typed): the canonical sentence produces the correct 4-op
scene; follow-up commands on a non-empty scene resolve ids correctly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 01:28:36 -03:00
rob a688623caf Add PoC core: scene model, operations, geometry, viewer
Voice-driven woodworking modeler core (the woodshop-specific half;
voice/AI plumbing will reuse existing CmdForge tools).

- scene.py: Part/Joint/Scene model, place/join/sand/delete/undo, JSON
  persistence (atomic), selection + undo stack
- lumber.py: nominal->actual dimensional lumber table
- units.py: parse "6 ft" / "3 ft 6 in" / "10 inches" to inches
- cli.py: `woodshop` CLI (place/join/sand/delete/undo/export/status)
- geometry.py: build123d solids + STL/STEP export
- viewer.py: live pyvista viewport watching scene.json
- tests: 20 passing, including the canonical example sentence
- pyproject: woodshop + woodshop-view entry points, [viewer] extra

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 01:15:01 -03:00