Housekeeping over features, per Codex: consistency and portability now matter
more than another feature.
- driver.scene_summary no longer hardcodes ~/PycharmProjects/.venv/bin/woodshop;
new driver.woodshop_cmd() resolves the CLI portably (PATH, else `python -m
woodshop`). Used by the voice/GUI status path.
- scripts/gen_wood_tools.py: CMDFORGE_PY overridable via env; generated tool
bodies resolve `woodshop` at RUNTIME (shutil.which → python -m woodshop), no
baked-in local path; file-writing moved under main()/__main__ (was running at
import); PyYAML declared under dev deps.
- cutlist.py: drop the misleading "+10% waste" label — shopping already uses the
kerf-aware CutPlan nesting.
- Docs refreshed (README + CLAUDE): real test count, parametric joinery is
modeled, new cutplan/prices/estimate/inventory/colors modules + GUI windows,
portable tool regeneration.
- tests: driver path discovery (PATH + module fallback), generated tool bodies
compile and contain no hardcoded paths. 207 pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A single PySide6 window combining the 3D viewport, parts panel, and command
bar — mouse, keyboard, and voice all drive the same scene and the same visible
selection (which resolves the "delete that" ambiguity).
- gui/controller.py: one in-memory Scene; buttons call typed methods, voice/
typed commands go through driver.interpret and apply via execute_call, which
REUSES the CLI command functions (no drift). Saves to disk + emits `changed`.
- gui/viewport.py: embedded pyvistaqt QtInteractor; click-to-select a board;
camera presets; reuses _part_mesh/_PALETTE.
- gui/panels.py: parts list + selected inspector (editable length/yaw/tilt) +
quick actions (stand/lay/rotate90/sand/duplicate/rename/delete).
- gui/command_bar.py + workers.py: text + push-to-talk mic + transcript +
speak toggle; LLM/dictate/TTS run on a QThreadPool so the UI never blocks.
- gui/main_window.py: layout + menus (File open/save/export/render, Edit
undo/redo/clear/delete, View cameras, Build templates + cut list, Help).
- Scene: added select() and redo() (+ _redo stack, CLI select/redo, wood-select/
wood-redo tools). driver.dispatch takes a pluggable executor; interpret takes
scene_text so the GUI feeds its in-memory state.
- Bare `woodshop` launches the studio; 'gui' extra; woodshop-gui entry point.
52 tests (incl. controller); GUI verified by import + offscreen controller
exercise (live VTK window needs a real display, untested headless).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- driver.py (woodshop-talk): the conversational loop. Reuses dictate (STT),
pa-load-tools (schemas), claude -p (interpret), pa-execute-tool (dispatch),
read-aloud (TTS). Resolves $N symbols so multi-op utterances can reference
boards placed earlier in the same sentence; tolerates fenced/garbage output.
- wood-* CmdForge tools generator (scripts/gen_wood_tools.py): place/join/sand/
delete/undo wrappers over the woodshop CLI; arg descriptions double as the
LLM's command documentation.
- UX/realism fixes: lenient anchor parsing (end/start/far/near), and joins now
stack board B on A's face in Z instead of interpenetrating centerlines.
- Tests: 25 passing (added anchor, Z-stack, and driver symbol-resolution tests).
- CLAUDE.md: architecture, entry points, setup, known limitations.
Verified end-to-end (typed): the canonical sentence produces the correct 4-op
scene; follow-up commands on a non-empty scene resolve ids correctly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>