GUI feature panel (gui/feature_panel.py), a "Joinery" tab beside Parts:
- Add buttons (Tenon/Mortise/Hole/Slot/Chamfer) drop a sensibly-sized feature
on the selected board (add-with-default), then edit fields (face, along,
across, width, height, depth, diameter) live; a feature list to pick which to
edit; Delete. controller.active_feature tracks the one being edited, with
size defaults derived from the board (controller._feature_defaults).
Chamfers (edge bevels):
- New EDGE_KINDS={"chamfer"}; geometry._apply_chamfer selects the edges around a
face and bevels them with build123d chamfer(), clamped + try/except so an
over-sized bevel can't crash the build. Verified: end + top-edge chamfers
render and reduce volume.
66 tests pass (added chamfer volume + oversize-fallback). Verified GUI imports;
live window still needs a real display.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Features as re-editable objects attached to a board, each a boolean op:
- scene.py: Feature dataclass (kind/face/position/size/depth), Part.features,
add_feature/edit_feature/delete_feature/find_feature, serialization + counter.
- geometry.py: part_solid now builds the local board then fuses tenons / cuts
mortise/hole/slot/dado/rabbet via build123d booleans, then places it. _face_frame
maps each board face; holes are oriented cylinders, others oriented boxes.
- viewer.py: featured boards render the tessellated true solid (edges off to
avoid triangle noise); plain boards keep the fast pyvista box.
- cli.py: feature / feature-edit / feature-delete / features commands; status
shows feature kinds. gui/controller: wood-feature(-delete) dispatch.
- 21 wood-* tools (added wood-feature, wood-feature-delete).
64 tests pass (feature model + build123d volume/tessellation checks). Verified
with a render: tenon + mortise + through-hole on one board, and STEP/STL export.
Phase A (model + geometry + CLI/voice). Next: GUI feature panel; chamfers.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>