Commit Graph

10 Commits

Author SHA1 Message Date
rob a4ef3a7d1e Multi-image reference + render-feedback "Match photo" self-correction
Three quality levers for photo-to-build:

- Multiple references at once: interpret/handle/run_command take image_paths
  (list); the directive lists every file and tells the model they're different
  views/details of one piece. Command bar accumulates attachments (📎 / drag /
  paste, getOpenFileNames) with a chip + clear.
- Better guidance: the build directive now walks the model through it — decide
  overall dimensions, then count & place legs/rails/top/shelves, keep flush &
  square, then joinery.
- Render-feedback loop: woodshop.scenerender renders the scene from front/side/
  iso in an isolated subprocess (GL-crash safe); driver.critique() shows the AI
  the reference + those renders and returns corrective tool calls (or 'LGTM…');
  controller.refine_to_match(rounds) applies them, stopping when satisfied. A
  "🔄 Match photo" button runs a round using the retained reference.

viewer.render_to_file gains a view (front/side/top/iso).
tests: multi-image directive, critique prompt, refine loop applies/stops/handles
no-render, command-bar multi-attach + match-button gating. Verified real
front/iso scene renders work via the subprocess. 227 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 23:25:13 -03:00
rob 84ae6d8756 Reference input now accepts PDF plans, 3D models, and web links
Extends "build something like this" beyond photos:

- driver.resolve_reference(source) routes any path/URL: image/PDF → a path
  claude -p reads directly; STL/STEP/OBJ → render_mesh() renders an isometric
  PNG (pyvista; STEP via build123d→STL) and reports the bounding box; a normal
  web URL → fetch_web_text() pulls the page's visible text.
- interpret(reference_text=) injects guide/render-dims text alongside any image
  directive; handle() + controller.run_command() + woodshop-talk --ref pass it.
- command bar: picker/drag-drop accept images + .pdf + 3D files; any pasted URL
  is resolved; resolution (download/render/fetch) runs off the UI thread.
- find_image_url→find_reference_url (any URL); fetch_image→fetch_url (generic).
- tests: URL detect, image+reference-text directives, fetch_url, web-text strip,
  resolve_reference routing per kind, real STL render (skips without GL). 220 pass.

3D render gives the model EXACT proportions (+ bbox) instead of a 2D guess.
Honest limit: render needs the viewer stack + working off-screen GL on your box;
the live model round-trip still wants your eyes to confirm.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 22:37:38 -03:00
rob c623ad2576 Add reference-photo input: "build something like this"
Attach a photo (📎 button, drag-drop, paste, or an image URL) and the driver
hands it to claude -p, which reads the image (its Read tool sees images) and
emits the usual tool-call JSON to build a simplified, buildable interpretation
in dimensional lumber — no API keys, same claude -p pipe.

- driver: interpret(image_path=) prepends a reference-photo directive with the
  image's absolute path; find_image_url() + fetch_image() download a linked
  image to a temp file; woodshop-talk --image (path or URL) for CLI/voice.
- controller.run_command(image_path=) passthrough.
- command bar: 📎 attach (file picker), drag-drop image, Ctrl+V paste image,
  and image-URL-in-text detection; downloads run off the UI thread; an image
  chip shows/clears the attachment.
- tests: URL detection, image directive in prompt, fetch_image temp write,
  controller passthrough, command-bar attach + default-text smoke. 216 pass.

Honest limit: the live image round-trip needs a real display/model call to
verify — wired + unit-tested, please confirm it sees the photo on your machine.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 22:20:57 -03:00
rob 970b88bc7b Portability + consistency polish (Codex review)
Housekeeping over features, per Codex: consistency and portability now matter
more than another feature.

- driver.scene_summary no longer hardcodes ~/PycharmProjects/.venv/bin/woodshop;
  new driver.woodshop_cmd() resolves the CLI portably (PATH, else `python -m
  woodshop`). Used by the voice/GUI status path.
- scripts/gen_wood_tools.py: CMDFORGE_PY overridable via env; generated tool
  bodies resolve `woodshop` at RUNTIME (shutil.which → python -m woodshop), no
  baked-in local path; file-writing moved under main()/__main__ (was running at
  import); PyYAML declared under dev deps.
- cutlist.py: drop the misleading "+10% waste" label — shopping already uses the
  kerf-aware CutPlan nesting.
- Docs refreshed (README + CLAUDE): real test count, parametric joinery is
  modeled, new cutplan/prices/estimate/inventory/colors modules + GUI windows,
  portable tool regeneration.
- tests: driver path discovery (PATH + module fallback), generated tool bodies
  compile and contain no hardcoded paths. 207 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 21:56:28 -03:00
rob 417bf39d09 Add multi-select + numberpad control panel
Multi-select:
- Ctrl+click in the 3D view (viewport.picked carries an additive flag) and
  Ctrl/Shift in the parts list (ExtendedSelection) build controller.selected.
- Group ops (move_selected/rotate_selected/stand/lay/sand/delete) apply to every
  selected board in ONE undo step via new scene.batch() context manager.
- Voice "move these 4 inches in +y" works: the selected ids are fed into the
  interpreter prompt, which expands to one call per selected board.

Numberpad panel (gui/numpad.py):
- Buttons laid out like a numpad: 4/6/8/2 move X/Y, +/- move Z, 7/9 yaw, 1/3
  tilt, 0 front, . iso, 5 fit. Configurable move-step and angle-step.
- The physical numpad keys do the same — MainWindow.keyPressEvent forwards
  KeypadModifier keys to the panel (unless typing in the command box).

Scene: batch() coalesces checkpoints so a group action is a single undo.
56 tests passing (added batch, toggle-multiselect, group-move-undo).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:47:39 -03:00
rob 9d21816542 Flush-by-default joins (corner alignment)
Boards now align to A's reference corner when they butt — top faces level and
one side flush — instead of B floating centered on A. The flush step snaps B's
+faces onto A's +faces along A's cross-section axes, skipping the axis B extends
along so the butt contact is preserved. Equal-size flat joints are unchanged;
mixed sizes (e.g. a 1x8 shelf on a 2x4) now line up cleanly (tops level).

Test: a 1x8 joined to a 2x4 sits tops-flush (center z=0.375), not centered.
53 tests passing; verified with a render.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:21:55 -03:00
rob e9422aa133 Add unified desktop studio (woodshop / woodshop-gui)
A single PySide6 window combining the 3D viewport, parts panel, and command
bar — mouse, keyboard, and voice all drive the same scene and the same visible
selection (which resolves the "delete that" ambiguity).

- gui/controller.py: one in-memory Scene; buttons call typed methods, voice/
  typed commands go through driver.interpret and apply via execute_call, which
  REUSES the CLI command functions (no drift). Saves to disk + emits `changed`.
- gui/viewport.py: embedded pyvistaqt QtInteractor; click-to-select a board;
  camera presets; reuses _part_mesh/_PALETTE.
- gui/panels.py: parts list + selected inspector (editable length/yaw/tilt) +
  quick actions (stand/lay/rotate90/sand/duplicate/rename/delete).
- gui/command_bar.py + workers.py: text + push-to-talk mic + transcript +
  speak toggle; LLM/dictate/TTS run on a QThreadPool so the UI never blocks.
- gui/main_window.py: layout + menus (File open/save/export/render, Edit
  undo/redo/clear/delete, View cameras, Build templates + cut list, Help).
- Scene: added select() and redo() (+ _redo stack, CLI select/redo, wood-select/
  wood-redo tools). driver.dispatch takes a pluggable executor; interpret takes
  scene_text so the GUI feeds its in-memory state.
- Bare `woodshop` launches the studio; 'gui' extra; woodshop-gui entry point.

52 tests (incl. controller); GUI verified by import + offscreen controller
exercise (live VTK window needs a real display, untested headless).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 11:05:39 -03:00
rob 391bbcb3f9 Real butt-joint geometry (faces, not centerlines)
Boards now connect like real lumber: B's end butts flush against A's surface,
offset from A's centerline by A's cross-section half-extent in B's approach
direction (width/thickness, whichever B faces). Previously B's center landed on
A's centerline, so boards interpenetrated and shared centerlines.

- Added Part.local_frame() (length/width/thickness world axes via composed
  rotation matrices, matching geometry/viewer).
- join() computes the surface-contact offset; handles perpendicular T/L joints
  and vertical legs (leg base butts the rail face).
- Tests: butt joint meets surface not centerline; example sentence updated;
  vertical-leg join still correct. 45 passing.

Default alignment is B centered on A at the attach point. Not yet: joinery cuts
and flush-outer-face alignment options.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 02:31:20 -03:00
rob 892a376669 Polish viewport, add named projects, concise voice summaries, docs
Viewport (woodshop-view): part labels (id/name), dimensioned floor grid in
inches, parallel-projection isometric default, selection highlight, quieter VTK.

Named projects: woodshop save/open/projects (slugified names under
~/.local/share/woodshop/projects/); wood-save/open/projects tools.

Driver: concise spoken summaries (verb+count roll-up so "build a table" speaks
one short line, not 12; queries/clarifications spoken verbatim); per-utterance
errors no longer kill the session; auto-discovers all wood-* tools.

Docs: real README and CLAUDE.md (architecture, full command set, limitations).
17 wood-* tools. 41 tests passing.

Verified end-to-end: "build a coffee table" and "make a bookshelf side frame"
each produce correct multi-board models with cut lists and STEP/STL export.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 01:50:07 -03:00
rob 70591ad6fe Initial project setup
Created by development-hub/new-project script
2026-05-29 00:59:35 -03:00