Fix drag-drop crash + cover it with offscreen GUI tests
_drop_piece looked up plan.item(item.pid), but item.pid is a Placement id (pl2) while CutPlan.item() expects a CutItem id (ci2) — every drop raised StopIteration before validate/revert could run. Use the already-found placement's item_id (plan.item(p.item_id)) for the stock-compat check and message. Added tests/test_bom_window.py (offscreen QGraphicsScene): drop-overlap reverts without crashing, drop-onto-incompatible-stock reverts, and a valid move commits. 128 tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
7256b54719
commit
38391175b4
|
|
@ -343,9 +343,10 @@ class BomWindow(QDialog):
|
|||
if target is None:
|
||||
target = sp_cur
|
||||
# Stock-type compatibility: a 2x4 can't go on a plywood sheet, etc.
|
||||
if plan.item(item.pid).stock != target.stock:
|
||||
item_stock = plan.item(p.item_id).stock
|
||||
if item_stock != target.stock:
|
||||
self._revert(plan, item.pid, home)
|
||||
self._status.setText(f"✗ {plan.item(item.pid).stock} can't go on {target.stock} — reverted")
|
||||
self._status.setText(f"✗ {item_stock} can't go on {target.stock} — reverted")
|
||||
recompute(plan); self._refresh_all()
|
||||
return
|
||||
row_y0 = self._row_of(target.id)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,59 @@
|
|||
"""Offscreen tests for the BOM window's drag/drop path (no display needed —
|
||||
QGraphicsScene is pure Qt). Guards the placement-id vs cut-item-id crash."""
|
||||
import os
|
||||
|
||||
import pytest
|
||||
|
||||
os.environ.setdefault("QT_QPA_PLATFORM", "offscreen")
|
||||
pytest.importorskip("PySide6")
|
||||
|
||||
from PySide6.QtWidgets import QApplication # noqa: E402
|
||||
|
||||
from woodshop.cutplan import find_placement # noqa: E402
|
||||
from woodshop.gui.bom_window import BomWindow, _Piece # noqa: E402
|
||||
from woodshop.gui.controller import Controller # noqa: E402
|
||||
|
||||
_app = QApplication.instance() or QApplication([])
|
||||
|
||||
|
||||
def _pieces(w):
|
||||
return sorted((it for it in w.scene.items() if isinstance(it, _Piece)),
|
||||
key=lambda it: it.pos().x())
|
||||
|
||||
|
||||
def test_drop_overlap_reverts_without_crashing(tmp_path):
|
||||
c = Controller(str(tmp_path / "s.json"))
|
||||
c.place("2x4", 30)
|
||||
c.place("2x4", 30) # one stick, two pieces
|
||||
w = BomWindow(c)
|
||||
first, second = _pieces(w)[:2]
|
||||
home = (second.sp_id, second.pos().x(), second.pos().y())
|
||||
second.setPos(0, second.pos().y()) # drop on top of the first -> overlap
|
||||
w._drop_piece(second, home) # must not raise (was StopIteration)
|
||||
assert "revert" in w._status.text().lower()
|
||||
|
||||
|
||||
def test_drop_onto_incompatible_stock_reverts(tmp_path):
|
||||
c = Controller(str(tmp_path / "s.json"))
|
||||
c.place("2x4", 24)
|
||||
c.place("ply-3/4", 24, width_in=24)
|
||||
w = BomWindow(c)
|
||||
lumber = next(it for it in _pieces(w)
|
||||
if not find_placement(w._plan, it.pid)[0].is_sheet)
|
||||
sheet_y = next(y0 for y0, _y1, sp in w._rows if sp.is_sheet)
|
||||
home = (lumber.sp_id, lumber.pos().x(), lumber.pos().y())
|
||||
lumber.setPos(10, sheet_y + 5) # drag the 2x4 onto the plywood sheet
|
||||
w._drop_piece(lumber, home) # must not raise
|
||||
assert "can't go" in w._status.text()
|
||||
|
||||
|
||||
def test_valid_move_commits(tmp_path):
|
||||
c = Controller(str(tmp_path / "s.json"))
|
||||
c.place("2x4", 20)
|
||||
c.place("2x4", 20)
|
||||
w = BomWindow(c)
|
||||
second = _pieces(w)[1]
|
||||
home = (second.sp_id, second.pos().x(), second.pos().y())
|
||||
second.setPos(50 * w._px, second.pos().y()) # slide it right, still clear
|
||||
w._drop_piece(second, home)
|
||||
assert "placed" in w._status.text().lower()
|
||||
Loading…
Reference in New Issue