89 lines
2.6 KiB
JavaScript
89 lines
2.6 KiB
JavaScript
//
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//class Backtesting {
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// constructor() {
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// this.height = height;
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// }
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//}
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//
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//class Trade {
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// constructor() {
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// this.height = height;
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// }
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//}
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//class Strategies {
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// constructor() {
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// this.height = height;
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// }
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//}
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//class Exchange_Info {
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// constructor() {
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// this.height = height;
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// }
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//}
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//
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//class Alerts {
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// constructor() {
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// this.height = height;
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// }
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//}
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//
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//class Header {
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// constructor() {
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// this.height = height;
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// }
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//}
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//
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//class Statistics {
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// constructor() {
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// this.height = height;
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// }
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//}
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//
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class User_Interface{
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/* This contains all the code for our User interface.
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The code is separated into classes that maintain and
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provide the data and functionality of each panel of
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the UI. */
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constructor() {
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/* Data object is responsible for fetching and maintaining
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up-to-date configurable and variable data for the UI */
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this.data = new Data();
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/* These classes interact with HTML elements that need to be parsed first */
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window.addEventListener('load', function () {
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/* Charts object is responsible for maintaining the
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data visualisation area in the UI. */
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let chart_init_data = {
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chart1_id : window.UI.data.chart1_id,
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chart2_id : window.UI.data.chart2_id,
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chart3_id : window.UI.data.chart3_id,
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trading_pair : window.UI.data.trading_pair,
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price_history : window.UI.data.price_history
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}
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window.UI.charts = new Charts(chart_init_data);
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/* The Indicators object is responsible for interactions with
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the edit indicator menu and updating the display on the charts.*/
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let ind_init_data = {
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indicators: window.UI.data.indicators,
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indicator_data: window.UI.data.indicator_data
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}
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/* Pass the initialization for the indicators and a reference to
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the charts object so the indicators can update it directly.*/
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window.UI.indicators = new Indicators(window.UI.charts, ind_init_data);
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/* Point the callback fired when indicator updates are received
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to the indicator class object.*/
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window.UI.data.set_i_updates(window.UI.indicators.update);
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});
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/* The object that handles the interface controls.*/
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this.controls = new Controls();
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/* The object that handles the signals interface.*/
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this.signals = new Signals(this.data.indicators);
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}
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}
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UI = new User_Interface();
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